Team 7 - Boruto: Naruto Next Generations Ped Pack (Public Beta)
by Naruto 607

This ped pack is one of my successful ped model project, with the goal of creating post-war Team 7 peds into GTA V.
It contains 4 characters: Boruto Uzumaki, Sarada Uchiha, Mitsuki, and Konohamaru Sarutobi (adult).
Boruto comes with 2 types of outfit models: standard outfit (black & pink jacket) and Final Battle outfit (classic Naruto's jacket).
All models feature costume damage that can be toggled via feet (Feet) and task (Task) in any Trainers (Menyoo or SNT).
They also feature secondary color for all models and secondary eye texture set (Sharingan) for Sarada Uchiha,
	but due to how YMT files coded and OpenIV can't read it, texture sets are provided separately.

This is a public beta release. I am no longer continuing this project and stopped modding due to the real-life issues.
I might gonna hand this project over to Darwin VS, but idk when. He's the one who can rig some of Naruto-based peds.
You can see the bugs this "public beta" release has in the Known Bugs section.


Installation
============

Ensure that you are using the Mods folder (more info at OpenIV).

The most easiest install method is using Add-on Ped Selector (AddonPeds) by Meth0d.
Link: https://id.gta5-mods.com/scripts/addonpeds-asi-pedselector

Ensure that you have read the AddonPeds Readme first.
Then put them into yourgamedir\Mods\update\x64\dlcpacks\addonpeds\dlc.rpf\peds.rpf


The other method (HARD WAY!) is to install the ped mod into the existing DLC pack, which requires editing specific peds.meta if exist.
Only use this if you want to reduce the number of DLC Packs used if you have installed a lot of mods.
I always used this method to conserve the number of DLC Packs since the day I mod things and that day, there wasn't a mod like this:
	(Packfile Limit Adjuster) https://www.gta5-mods.com/tools/packfile-limit-adjuster

Install the peds at an existing DLC Pack, for example, mpheist.
Edit peds.meta at common\data and then save. There's a text file named peds.txt that you will have to add into peds.meta.
Spawn the installed peds via Trainer (Menyoo or SNT).


These model names will let you know which type of models you have spawned in:

Boruto
	* ig_boruto: Boruto w/ standard clothes
	* ig_boruto2: Boruto w/ standard clothes & Ninja Tool
	* ig_borutoh: Boruto w/ standard clothes (No shoes) (Interchangable heads)
	* ig_boruton: Boruto w/ Naruto's jacket + blue headband
	* ig_boruto2: Boruto w/ Naruto's jacket w/o headband

Sarada
	* ig_sarada: Sarada (standard) (Interchangable body part sets)

Mitsuki
	* ig_mitsuki: Mitsuki (standard)

Konohamaru
	* ig_konohamaru: Konohamaru (standard)



Known Bugs
==========

The models aren't rigged perfectly, but it's at least I can do, since rigging by myself is a lot of hard work.
The only problem is the finger bones; even though it's mapped/painted correctly, it's still has mesh glitches that either need
	(re)adjustment or remove entirely from mapping.
Bump map and environmental casting (lighting) are messed up in some body positions (bump maps have been removed, but I have no idea about
	specular maps).
Most models have some kind of pointy meshes that sadly can't be addressed, although I've mesh-painted the vertices correctly according
	to the bone it was assigned - probably a bug in ZM3 or initial OBJ export, but who knows (should have exported to something else).
If you see any other bugs, let me know, so I can tell to the guy I'll be requesting to finish the project.


Disclaimer
==========

If you know what you're doing, I suggest to not steal or edit this mod and make it your own or make profit out of my mods.
I do mods for free, but ZModeler 3's subscription is what makes me spend my pocket money on.
If you like this mod, consider send a donation to PayPal in any amount you desire (visit the page where you downloaded this mod or see
	My Contacts).
Considering my time is limited and I will slowly do any mods in due time, if you want to request raw materials from NS:UNS4
	(Naruto Shippuden: Ultimate Ninja Storm 4), you can find me at "My Contacts" section at the end of this file.
Otherwise, you can do this yourself - see Thanks/Credits section below and open the specified link. You need QuickBMS to run BMS scripts.

Also, if you want to improve upon my mod to fix the bugs or add some random sh*t, I highly appreciate it.
Contact me before doing anything. It's at least I can do so my public beta release isn't being abused.
Don't forget to credit me if you released a non-bugged version of my (this) public beta mod.

Reminder: Skeletons are unlocked, but the models are locked. You can use my skeleton set (*.yft) as a base of making any mod that's
	straight out of NS:UNS4 and exported as OBJ. They are highly customized, but are known to have finger mesh bugs.
	If you can (re)adjust finger bones to match the orientation of where the meshes are pointed to, I highly appreciate it.

Final remarks: This is a public beta release and I released them as is. I'm handing this project over to Darwin VS as I mentioned
	in my blog posts, for a request that I really wanted once in a lifetime. This mod literally takes my free time, but at least
	I learned how ped rigging in ZModeler 3 works. Now I just need someone who's capable in making this better for everyone to enjoy.


Thanks/Credits
==============

Sang Hyang Widhi Wase
My friends at Itenas
My friends on Steam
Inspiration I brought from Boruto: Naruto Next Generations
Folks who created Naruto mods in GTA5-Mods.com (TheFuumaSage & NewCreation)
Rockstar Games/Rockstar North - Making the great game
avenxares213 @ GTA5-Mods - Base skeleton and model of Dante ped where I referenced from (sorry if I have to "borrow" it)
ssh - BMS script for decrypting and extracting the NS:UNS4 CPK archives (https://zenhax.com/viewtopic.php?f=12&t=7406#p32787)
Luigi @ Altavista - QuickBMS application for handling uncommon archive extraction (like PAK, CPK, etc.)
Oleg/ZModeler team - ZModeler 3
Me (Naruto 607) - Creating and rigging the model
Many others I can't even mention them all
You for downloading, of course


My Contacts/Donation
====================

You can contact me via one of these methods below:

Email:
	1. agung.diva@yahoo.com
	2. agungparamtapa123@gmail.com

Facebook/YouTube: Agung Paramtapa
GTAInside/LockOnFiles/Steam: Naruto 607
LCPDFR/LSPDFR/Social Club: Naruto607

Website (Blog):
	1. http://agungparamtapajournal.blogspot.com
	2. http://thejournalofnarutouzumaki.blogspot.com

If you wish to make a donation to support my daily life basis, modding stuff, or anything, it's available on PayPal:
	https://www.paypal.me/naruto607

Any amount you sent is appreciated; even one dollar can help.


I hope you have fun with my mod, with any superheroes you have installed. :)